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Questions







Q1:
Is it possible to create series of models of the same type and manage them via administrative interface, i.e user would be able to add a model with different structure to the series?





Q2:
Is it possible to integrate Flash and Viewpoint? Both sides of this problem are interesting—development of the front-end using Flash, and Flash inside the model as a texture, for example.





Q3:
What do you think about the development of complex model with organic shapes and containing a plenty of small details?





Q4:
Your works are great! Can I buy a CD version of your collection?





Q5:
What kind of a model can be supposed as the most difficult to create in 3D?





Q6:
Could it be maintained that while working on 3D model of a living being a modeler relies only on personal observations and perception features to make accurate motion effects?





Q7:
In what way the solar illumination effect can be attained?





Q8:
How the weight of an object can be reproduced?





Q9:
Is any special program necessary for creation of a Viewpoint model?





Q10:
Can you define the upper limit of polygons a Viewpoint model contains?




Answers







Q1:

Is it possible to create series of models of the same type and manage them via administrative interface, i.e user would be able to add a model with different structure to the series?

As we understood, you are interested in user-managed models. Of course, it is possible. If a cloning model fits with some determined standards, you will not need to come to us each time you need to make a change in products list on your site. For example, you need to add the coins. They all have an equal shape, but their size and texture are different. In this case the process can be automated. The task will lie in the new textures upload and a coin size setup.





Q2:

Is it possible to integrate Flash and Viewpoint? Both sides of this problem are interesting—development of the front-end using Flash, and Flash inside the model as a texture, for example.

In case of Viewpoint, it is possible to insert Flash as a texture (and it is often a side benefit because textures are of a good quality and have small size) and to manage viewpoint object from Flash. Both Flash Player and Viewpoint have their JavaScript methods and they are extensively used to communicate with each other. Viewpoint also supports event firing and it is possible to create Flash that responds to user’s actions in 3D space (clicks, mouseovers, etc).





Q3:

What do you think about the development of complex model with organic shapes and containing a plenty of small details?

It’s ok. We can do this as well.





Q4:

Your works are great! Can I buy a CD version of your collection?

No problem! Contact us and we will consider it arranged.





Q5:

What kind of a model can be supposed as the most difficult to create in 3D?

There is no a definite reply. Very often the models with complex shapes are in want of attention and the models with a plenty of details (detailed spaceship with 10 millions of polygons, for example) are not the most laborious. Sometimes a simple bean can be the reason of two-hour stupor of a designer because of its organic shape. It can be supposed with a high probability that the models with clear and accurate shapes (mechanics, kinematics, machinery etc.) are less complicated for creating in 3D than the models with organic shapes without sharply-defined lines, forms and angels as fluffy toys, clothes, knapsacks, bags etc.





Q6:

Could it be maintained that while working on 3D model of a living being a modeler relies only on personal observations and perception features to make accurate motion effects?

No, this is not enough. A modeler has easier ways—motion capturing, for example. Certainly, the final result of work of different animators will differ, but it depends on focal distance and visual angle of an animator.





Q7:

In what way the solar illumination effect can be attained?

In few words: a lot of light sources and their tuning.
Let's split the issue.

Simple case.
One source of light light (the sun) with the shadows dropped from an object, is done using shadows maps (these shadows should be soft-edged) and its color is almost white shifted to a purple area (it must be similar to solar spectrum). The other source of light must be displaced, faint, without shadows creation. This source illuminates the shadows in order to make them not so contrast and imitate light dispersion.

Complex case.
The large quantity of light sources is used. For example, instead of one sun several shifted relative sources with raytrace shadows are used. As a result we have fuzzy shadows with the advantages of raytrace.





Q8:

How the weight of an object can be reproduced?

Weight is ability of object to be inertial, i.e. keeping its speed and direction. It can be attained manually or using special dynamics modules. It is more accurate if it's done manually but in this case it takes too much time to develop. Draft animation with following manual correcting are implemented more often.





Q9:

Is any special program necessary for creation of a Viewpoint model?

Soft for work in Viewpoint is free and you can find it on this technology site: www.viewpoint.com.





Q10:

Can you define the upper limit of polygons a Viewpoint model contains?

The technology developer recommendation is around 4-8 thousands in number. But models with 20 thousands also exist. Of course, you should avoid such a weighty ones. The less the better.


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