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<% strSection = "modeling" strName = "kohrak-onua" %>
PORTFOLIO
Video
Animation
Modeling
Object Design
Rendering
Environment



 Onua     View Model  (182 Kb)
Onua is at home below ground. With his huge hands he scrapes out tunnels in the rocky cliffs over Papu Niho Reef. His low, squat body and head allow him to move quickly in tunnels and his infrared eyes give him amazing night vision.
Measuring parts
Modeling small parts
Modeling body
Exporting in 3DS Max
Environment
Final product
 STAGES
   Stage 1: Measuring parts
Every detail should be measured to high precision so that a robot is modeled exactly.
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   Stage 2: Modeling small parts
Modeling. Simple polygonal modeling. The only nicety is that robots are complicated enough and modeling were made in order to save a maximum of the details with a minimum of polygons.This detail is as the previous one from preceding screenshot, but with tuned smoothing.
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view details
   Stage 3: Modeling body
The body.
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view details
   Stage 4: Exporting in 3DS Max
Export to 3DMAX, selection of robot's position.
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view details
   Stage 5: Environment
Placing of the robot into its environment, export of the final file to CULT.
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view details
   Final product
View final product
view final product
 
   



ELRO Corporation